LunaHana is a female-perspective RPG witch game that I built independently over five months — from concept to art to development. It has been my childhood dream to create a majo experience focused on self-discovery rather than traditional battles.
“I wanted to push the limits of AI-assisted programming and test how far AI can go in creative workflows.”
The project was driven by my passion for exploring human–AI collaboration. The key innovation is the integration of LLM-based NPCs and AI-driven open-ended magical interactions that generate rich, branching storylines — essentially creating a living, breathing world where every player's experience can be unique.
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Core Vision
Self-Discovery over Battle
A female-perspective RPG built around identity and growth — replacing combat loops with magical exploration and emotional storytelling.
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Key Innovation
LLM-Powered NPCs
NPCs driven by large language models enable open-ended conversations and AI-generated branching storylines — every playthrough is unique.
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Process
Solo-Built in 5 Months
Concept, art direction, and development handled end-to-end — testing the full creative potential of AI-assisted game production.
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Experiment
Human × AI Collaboration
A deliberate push to explore where human creative direction ends and AI execution begins — redefining what one person can build alone.